Chaos Corona Forum
General Category => Gallery => Topic started by: AngeloFerretti on 2023-08-11, 10:56:09
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Hi everyone! This is a super high quality 3d model of Sony Headphones WH 1000X M3 we made for your shop. As usual, made with Cinema 4D, Corona and a touch of Photoshop. You can find the model here: https://www.lucydreams.it/shop/ (https://www.lucydreams.it/shop/)
(https://www.lucydreams.it/img/sonyheadphones/sonyheadphones_01.jpg)
(https://www.lucydreams.it/img/sonyheadphones/sonyheadphones_02.jpg)
(https://www.lucydreams.it/img/sonyheadphones/sonyheadphones_03.jpg)
(https://www.lucydreams.it/img/sonyheadphones/sonyheadphones_04.jpg)
(https://www.lucydreams.it/img/sonyheadphones/sonyheadphones_05.jpg)
(https://www.lucydreams.it/img/sonyheadphones/sonyheadphones_06.jpg)
(https://www.lucydreams.it/img/sonyheadphones/sonyheadphones_07.jpg)
(https://www.lucydreams.it/img/sonyheadphones/sonyheadphones_08.jpg)
(https://www.lucydreams.it/img/sonyheadphones/sonyheadphones_09.jpg)
(https://www.lucydreams.it/img/sonyheadphones/sonyheadphones_10.jpg)
(https://www.lucydreams.it/img/sonyheadphones/sonyheadphones_11.jpg)
(https://www.lucydreams.it/img/sonyheadphones/sonyheadphones_12.jpg)
(https://www.lucydreams.it/img/sonyheadphones/sonyheadphones_13.jpg)
(https://www.lucydreams.it/img/sonyheadphones/sonyheadphones_14.jpg)
(https://www.lucydreams.it/img/sonyheadphones/sonyheadphones_15.jpg)
(https://www.lucydreams.it/img/sonyheadphones/sonyheadphones_16.jpg)
(https://www.lucydreams.it/img/sonyheadphones/sonyheadphones_17.jpg)
(https://www.lucydreams.it/img/sonyheadphones/sonyheadphones_18.jpg)
(https://www.lucydreams.it/img/sonyheadphones/sonyheadphones_19.jpg)
(https://www.lucydreams.it/img/sonyheadphones/sonyheadphones_20.jpg)
(https://www.lucydreams.it/img/sonyheadphones/sonyheadphones_21.jpg)
(https://www.lucydreams.it/img/sonyheadphones/sonyheadphones_22.jpg)
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Where you modeling this Headphone? Max?
Great Job!
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Thank you! All the modeling was made with Cinema 4D.
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Nice!
I bought a couple of your interiors before - I always like the look you get.
A question though... Are you managing to get the subtle textured plastics done with bump alone?
I've pretty given up on coronas bump, as I can never get it crisp enough and have resorted to using displacement for textured like this. But it seems like overkill for the scale
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Thanks! In my experience, you can get a very good result using height map in bump channel. That said, the headphone plastic material is made with a normal map in bump channel and a height map in displacement channel with a very small value in the Max level. That's always the best solution in my opinion, specially when working on closeups and also when textures comes from a Substance Painter workflow.