Chaos Corona Forum

Chaos Corona for 3ds Max => [Max] I need help! => Topic started by: iancamarillo on 2023-08-07, 04:06:25

Title: [s]Conversion still has metal defaults. Script of addition to conversion button?
Post by: iancamarillo on 2023-08-07, 04:06:25
Hi,
Just noticed a lot of materials still default to metal and was wondering if its in the pipeline to somehow resolve this? Or is there's going to be a global metal or non-metal option in the conversion script?
Thanks!
Title: Re: Conversion still has metal defaults. Script of addition to conversion button?
Post by: James Vella on 2023-08-07, 09:37:08
I assume this happens with materials that have an IOR of +3 correct? Anything below that should not convert to metal automatically.

You can run batch material editor on the scene before converting to make sure any dielectric doesn't go above 1.5, then it shouldn't switch to metal:
https://www.scriptspot.com/3ds-max/scripts/batch-material-editor

Title: Re: Conversion still has metal defaults. Script of addition to conversion button?
Post by: GeorgeK on 2023-08-07, 12:23:55
Hi,
Just noticed a lot of materials still default to metal and was wondering if its in the pipeline to somehow resolve this? Or is there's going to be a global metal or non-metal option in the conversion script?
Thanks!

Do note that you can select to "force non-metal" in metalness conversion right above the convert button in corona converter.
Title: Re: Conversion still has metal defaults. Script of addition to conversion button?
Post by: James Vella on 2023-08-07, 13:13:06
Do note that you can select to "force non-metal" in metalness conversion right above the convert button in corona converter.

lol how have I not seen this, thats even better! lol
Title: Re: Conversion still has metal defaults. Script of addition to conversion button?
Post by: iancamarillo on 2023-08-07, 18:05:12
Oh awesome! thanks I should've looked further thanks again