Chaos Corona Forum

Chaos Scatter => [Scatter] 3ds Max - Bug Reporting => Topic started by: JoachimArt on 2023-06-16, 17:29:00

Title: [Solved] Convert to max geometry isn't 100% accurate
Post by: JoachimArt on 2023-06-16, 17:29:00
Hi, i'm often experiencing that convert to geometry, if I have scatters with a few parameters and scattered on complex shapes (not primitives), doe not end up at the same place as they are in the corona scatter. This is a bit problematic because you cannot just turn the scatter into a single mesh currently.

I can give you a scene if you are not able to reproduce.

PS! It would also be great to be able to convert the entire scatter into a single shape, because its a handy tool for making various things that you need to export in a game engine.
Title: Re: Convert to max geometry isn't 100% accurate
Post by: NazarVitkovskyi on 2023-06-19, 12:14:45
Hello Joachim,

As for now - I did a quick test and everything works as expected, so please submit the scene to us: https://upload.chaos.com/d/qa_corona@corona-renderer.com


Title: Re: Convert to max geometry isn't 100% accurate
Post by: JoachimArt on 2023-06-19, 12:16:31
Hi I just sent a scene through a support ticket, and if I reset xform on the model it worked, so that was the problem. I need to be more careful on that then in the future :)
Title: Re: Convert to max geometry isn't 100% accurate
Post by: Aram Avetisyan on 2023-06-19, 12:28:50
Hi,

Yes, the case was handled in the ticket. Resetting XForm is essential for accurate geometry conversion.
I will mark the case as solved.