Chaos Corona Forum

Chaos Corona for 3ds Max => [Max] Bug Reporting => Topic started by: harumscarum on 2023-05-14, 18:51:43

Title: CoronaWire - incorrect edges
Post by: harumscarum on 2023-05-14, 18:51:43
CoronaWire not working properly on all polygons which are different from Quads
Is there any workaround for this?
Title: Re: CoronaWire - incorrect edges
Post by: Aram Avetisyan on 2023-05-15, 10:33:29
Hi,

Can you also please share how the geometry looks like, or better - the scene - to understand your issue better?
The attached image is a bit confusing.
Title: Re: CoronaWire - incorrect edges
Post by: romullus on 2023-05-15, 11:23:55
The problem with Corona wire texmap is that it draws triangular artifacts wherever more than one hidden edge connects to a vertex. It's virtually invisible at normal (sub-pixel) edge thickness, but is very apparent at higher thickness. That's only actual for n-gons, because quads have only one hidden edge and triangles have none.
Title: Re: CoronaWire - incorrect edges
Post by: harumscarum on 2023-05-15, 23:35:06
Hi,

Can you also please share how the geometry looks like, or better - the scene - to understand your issue better?
The attached image is a bit confusing.

those are just simple planes
and indeed - 'turn' of the invisible edges matters but do not fix the issue
it is persists even if wire is less than 1px

.max file attached
Title: Re: CoronaWire - incorrect edges
Post by: NazarVitkovskyi on 2023-05-22, 13:21:46
logged (Internal ID=1124640462)