Chaos Corona Forum
Chaos Corona for 3ds Max => [Max] Bug Reporting => Topic started by: harumscarum on 2023-05-14, 18:51:43
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CoronaWire not working properly on all polygons which are different from Quads
Is there any workaround for this?
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Hi,
Can you also please share how the geometry looks like, or better - the scene - to understand your issue better?
The attached image is a bit confusing.
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The problem with Corona wire texmap is that it draws triangular artifacts wherever more than one hidden edge connects to a vertex. It's virtually invisible at normal (sub-pixel) edge thickness, but is very apparent at higher thickness. That's only actual for n-gons, because quads have only one hidden edge and triangles have none.
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Hi,
Can you also please share how the geometry looks like, or better - the scene - to understand your issue better?
The attached image is a bit confusing.
those are just simple planes
and indeed - 'turn' of the invisible edges matters but do not fix the issue
it is persists even if wire is less than 1px
.max file attached
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