Chaos Corona Forum

Chaos Corona for Cinema 4D => [C4D] I need help! => Topic started by: lowlandet on 2023-04-27, 14:43:55

Title: Only shadows in the first frame of animation
Post by: lowlandet on 2023-04-27, 14:43:55
I am rendering out a image sequence from Cinema 4D R25 with Corona Render Version 10 - Daily Build 3

I am only getting shadows on my first frame of the animation, how is that?
Title: Re: Only shadows in the first frame of animation
Post by: Beanzvision on 2023-04-27, 15:20:08
It's a bit hard to tell from just an image. Can you share the scene?
Title: Re: Only shadows in the first frame of animation
Post by: lowlandet on 2023-04-27, 15:22:23
Sure, here you go.
Title: Re: Only shadows in the first frame of animation
Post by: Beanzvision on 2023-04-27, 15:32:56
When saving from C4D, can you please use the ''save project with assets'' option to ensure the textures are linked tot he scene? So far, I cannot reproduce this.
Title: Re: Only shadows in the first frame of animation
Post by: lowlandet on 2023-04-27, 15:37:00
My bad - Here you go
Title: Re: Only shadows in the first frame of animation
Post by: Beanzvision on 2023-04-27, 16:09:46
Thanks, I've had a look. I seem to be getting the same result. If I manual render frame 1 and frame 5, the shadow is there. If I render the animation, it's removed. This might be related to the morph camera. Have you tried just using a single camera instead?

Manual:
(https://forum.corona-renderer.com/index.php?action=dlattach;topic=39923.0;attach=182543;image)

Animation:
(https://forum.corona-renderer.com/index.php?action=dlattach;topic=39923.0;attach=182545;image)
Title: Re: Only shadows in the first frame of animation
Post by: burnin on 2023-04-28, 12:33:55
Apply 'Thicken'. Even 0.001 will do.
In old days was known to happen w/ PTs rendering single sided geo.
Title: Re: Only shadows in the first frame of animation
Post by: Beanzvision on 2023-04-28, 12:44:41
Apply 'Thicken'. Even 0.001 will do.
In old days was known to happen w/ PTs rendering single sided geo.
Bingo! I can confirm this corrects the issue. Nice catch burnin! :)