Chaos Corona Forum
Chaos Corona for 3ds Max => [Max] I need help! => Topic started by: John.McWaters on 2023-03-07, 03:48:38
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On these chair by Sanaa, the chrome has a subtle white cloudy appearance. What would be the best way to achieve this? I don't think it's a result of roughness, but could be wrong.
(https://images.squarespace-cdn.com/content/v1/54006d52e4b006127c1f7a84/1456017512450-IKKBH8CLETXIB3U64ABC/image-asset.jpeg?format=1000w)
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looks like marks/smudges on the top surface - so a clearcoat layer with imperfections is probably needed
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I was thinking the same ;) Oh, I see this is for Max, same should apply :)
(https://forum.corona-renderer.com/index.php?action=dlattach;topic=39534.0;attach=180052;image)
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Corona physical material has base tail parameter. Try to use it. It's also mapable if you need to brake the "cloudiness". Just remember, subtlety is the key here.
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A +1 for the base tail parameter, giving metals that "depth" and "bloom / glow in the reflections" is what it does well :)
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+1 for Base Tail
-1 for not explaining what it is and where to find it ;)
Here: https://support.chaos.com/hc/en-us/articles/4954436712337-What-is-the-Base-Tail-3ds-Max
You can map it with a texture and you will get a result very similar to the reference photo.
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Thank you everyone. 'Base tail' was what I was looking for but is a bit hidden as far as features within the Physical Material options.