Chaos Corona Forum

Chaos Corona for 3ds Max => [Max] I need help! => Topic started by: John.McWaters on 2023-03-07, 03:48:38

Title: Cloudiness in chrome material
Post by: John.McWaters on 2023-03-07, 03:48:38
On these chair by Sanaa, the chrome has a subtle white cloudy appearance. What would be the best way to achieve this? I don't think it's a result of roughness, but could be wrong.

(https://images.squarespace-cdn.com/content/v1/54006d52e4b006127c1f7a84/1456017512450-IKKBH8CLETXIB3U64ABC/image-asset.jpeg?format=1000w)
Title: Re: Cloudiness in chrome material
Post by: davetwo on 2023-03-07, 08:35:02
looks like marks/smudges on the top surface - so a clearcoat layer with imperfections is probably needed
Title: Re: Cloudiness in chrome material
Post by: Beanzvision on 2023-03-07, 08:36:16
I was thinking the same ;) Oh, I see this is for Max, same should apply :)

(https://forum.corona-renderer.com/index.php?action=dlattach;topic=39534.0;attach=180052;image)
Title: Re: Cloudiness in chrome material
Post by: romullus on 2023-03-07, 09:57:55
Corona physical material has base tail parameter. Try to use it. It's also mapable if you need to brake the "cloudiness". Just remember, subtlety is the key here.
Title: Re: Cloudiness in chrome material
Post by: TomG on 2023-03-07, 16:21:46
A +1 for the base tail parameter, giving metals that "depth" and "bloom / glow in the reflections" is what it does well :)
Title: Re: Cloudiness in chrome material
Post by: maru on 2023-03-07, 16:31:06
+1 for Base Tail

-1 for not explaining what it is and where to find it ;)

Here: https://support.chaos.com/hc/en-us/articles/4954436712337-What-is-the-Base-Tail-3ds-Max

You can map it with a texture and you will get a result very similar to the reference photo.
Title: Re: Cloudiness in chrome material
Post by: John.McWaters on 2023-03-07, 21:24:06
Thank you everyone. 'Base tail' was what I was looking for but is a bit hidden as far as features within the Physical Material options.