Chaos Corona Forum

Chaos Corona for 3ds Max => [Max] I need help! => Topic started by: arqrenderz on 2014-05-27, 18:50:14

Title: weird uv mapping
Post by: arqrenderz on 2014-05-27, 18:50:14
Hi im having some issues with uv mapping, its just a rope but in the viewport it seems fine but the renders shows some weird mapping
The geometry is a cilinder with a twist, noise and last a turbosmoth modifier, the maps are tileable.
Someone has some insight in the problem??
Title: Re: weird uv mapping
Post by: Ondra on 2014-05-27, 19:37:30
Which map channel do you use? Try it with scanline/MR/VR
Title: Re: weird uv mapping
Post by: maru on 2014-05-27, 19:38:21
Could it be because of filtering? Try setting texture's filtering to none.
You can also do such things procedurally, for example with gradient map.
Title: Re: weird uv mapping
Post by: arqrenderz on 2014-05-27, 21:19:17
Ok i sorted out, it was the filterings, i have it on none, to solve the problem i put it on summed area, it uses more memory but it solved this problem. THX