Chaos Corona Forum
Chaos Corona for 3ds Max => [Max] I need help! => Topic started by: arqrenderz on 2014-05-27, 18:50:14
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Hi im having some issues with uv mapping, its just a rope but in the viewport it seems fine but the renders shows some weird mapping
The geometry is a cilinder with a twist, noise and last a turbosmoth modifier, the maps are tileable.
Someone has some insight in the problem??
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Which map channel do you use? Try it with scanline/MR/VR
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Could it be because of filtering? Try setting texture's filtering to none.
You can also do such things procedurally, for example with gradient map.
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Ok i sorted out, it was the filterings, i have it on none, to solve the problem i put it on summed area, it uses more memory but it solved this problem. THX