Chaos Corona Forum
Chaos Corona for Cinema 4D => [C4D] Feature Requests => Topic started by: ShynnSup on 2022-12-20, 15:56:29
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Hi guys, I might be combining two requests in one, but I think it would be great so have some way of coloring or assigning materials based on a texture.
I think you can do this in 3dsmax as described here with the 'Surface Color map'.
https://forum.corona-renderer.com/index.php?topic=31297.0
(https://forum.corona-renderer.com/index.php?action=dlattach;topic=31297.0;attach=158323;image)
A side from the simple color referencing which is not that flexible, what would be cool is to read color from C4D generated textures like this:
(https://i.imgur.com/qbS7sft.png)
Lastly, it does not have to stop at color, but we could actually assign materials based on texture instead of just color. Here a dirty mock up:
(https://i.imgur.com/WNEFCWR.png)
(https://i.imgur.com/b3OgZWn.png)
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Already on the roadmap at https://trello.com/c/hd7FdTsA/150-chaos-scatter :)
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Nice for the surface color!
But would it also be possible to control material application with a map?