Chaos Corona Forum

Chaos Corona for Cinema 4D => [C4D] Feature Requests => Topic started by: ShynnSup on 2022-12-20, 15:56:29

Title: Colour/Material Scattered Objects by Texture
Post by: ShynnSup on 2022-12-20, 15:56:29
Hi guys, I might be combining two requests in one, but I think it would be great so have some way of coloring or assigning materials based on a texture.

I think you can do this in 3dsmax as described here with the 'Surface Color map'.
https://forum.corona-renderer.com/index.php?topic=31297.0


(https://forum.corona-renderer.com/index.php?action=dlattach;topic=31297.0;attach=158323;image)


A side from the simple color referencing which is not that flexible, what would be cool is to read color from C4D generated textures like this:

(https://i.imgur.com/qbS7sft.png)


Lastly, it does not have to stop at color, but we could actually assign materials based on texture instead of just color. Here a dirty mock up:

(https://i.imgur.com/WNEFCWR.png)

(https://i.imgur.com/b3OgZWn.png)

Title: Re: Colour/Material Scattered Objects by Texture
Post by: TomG on 2022-12-20, 17:58:49
Already on the roadmap at https://trello.com/c/hd7FdTsA/150-chaos-scatter :)
Title: Re: Colour/Material Scattered Objects by Texture
Post by: ShynnSup on 2022-12-20, 18:03:39
Nice for the surface color!

But would it also be possible to control material application with a map?