Chaos Corona Forum

Chaos Corona for 3ds Max => [Max] Bug Reporting => [Max] Resolved Bugs => Topic started by: Rebus farm on 2014-05-25, 03:49:49

Title: annouing problem
Post by: Rebus farm on 2014-05-25, 03:49:49
I render via 3dsmaxcmd.exe

In the scene i am send i have a popup from Corona "Warning: duplicated sun found: CoronaSun002. Previouse one will be ignored"
the render do NOT proceed since 3ds wait to confirm the popup.
Its a DEADLY feature for a renderfarm - noone notice the popup or could login to each nodes and press the OK button
I saw a similar popup if "load second GI" is actve for the HD cache but no cache is found at the given path.

Keymaster i need you to disable all possible popups in Corona during cmdline render (or a switch in Corona setting to enable it)
in the curernt case I notice the popup after 23 hours! means the nodes are idle for 23 hour due to the popup + the client is waiting since 23 hours for nothing!

I am sure Backburner will have the same problem!
Title: Re: annouing problem
Post by: Tanakov on 2014-05-25, 09:12:30
Im not sure, but isnt there a "Ignore errors" on backburner?
Title: Re: annouing problem
Post by: Ondra on 2014-05-25, 12:06:04
QuakeMarine1: Sorry about this, the popups were historically hardcoded. I've recently changed it so it first checks if 3dsmax is in a quiet mode. There should be no non-UI-action-generated popups when network rendering in the daily builds and next stable build (due at/shortly after the EUE)

others (deleted posts): Do not be dicks about this, I would like to see your reactions if you sent a project with a tight deadline to a farm and did not get the result.
Title: Re: annouing problem
Post by: Tanakov on 2014-05-25, 14:11:35
I like how you are a jolly good fella Keymaster, you are always like "Hey, be nice.."

You really sound like a pony xD
Title: Re: annouing problem
Post by: borisquezadaa on 2014-05-25, 22:32:53
I deeply apologies for my weird sense of humor, i tend to laugh at disgrace.
Not harm intended... just happen to me a couple of times ( left friday getting monday surprise) it really sucks.
Just i have a weird sense of humor.
Again, apologies.
Title: Re: annouing problem
Post by: Rebus farm on 2014-05-26, 19:33:36
QuakeMarine1: Sorry about this, the popups were historically hardcoded. I've recently changed it so it first checks if 3dsmax is in a quiet mode. There should be no non-UI-action-generated popups when network rendering in the daily builds and next stable build (due at/shortly after the EUE)

others (deleted posts): Do not be dicks about this, I would like to see your reactions if you sent a project with a tight deadline to a farm and did not get the result.

how to get the dailys ? (aswell 2015)
Title: Re: annouing problem
Post by: Ondra on 2014-05-26, 19:45:18
QuakeMarine1: Sorry about this, the popups were historically hardcoded. I've recently changed it so it first checks if 3dsmax is in a quiet mode. There should be no non-UI-action-generated popups when network rendering in the daily builds and next stable build (due at/shortly after the EUE)

others (deleted posts): Do not be dicks about this, I would like to see your reactions if you sent a project with a tight deadline to a farm and did not get the result.

how to get the dailys ? (aswell 2015)
Both are here: https://forum.corona-renderer.com/index.php/topic,776.0.html
But for you it is usable only for testing, for production on the farm you will have to wait for A7