Chaos Corona Forum

Chaos Corona for 3ds Max => [Max] Bug Reporting => [Max] Resolved Bugs => Topic started by: Tweekazoid on 2014-05-25, 02:48:48

Title: visible displacement through refracting geometry and reflecting
Post by: Tweekazoid on 2014-05-25, 02:48:48
I don't think this is a bug, but still should be noted as a potencial one.
 
displacement using render reslotion is calculated only by "visible by camera". And that's mostly fine, but in some special cases like pic. below not.

if I could suggest something. It would be overhead control on displacement.  ie. when using screen size, having the ability to control how much more will be tessellated by render camera in degrees

so rendering with camera set to 40°, overhead 15°   = final tessallation 70° from direction of rendering camera (view)

using world space tessalation works, but for a price of tessalating all the geometry in the scene
Title: Re: visible displacement through refracting geometry and reflecting
Post by: Ondra on 2014-05-25, 12:14:56
how did you manage to get the image out of FOV? Is the seethrough object refractive or what?
Title: Re: visible displacement through refracting geometry and reflecting
Post by: Tweekazoid on 2014-05-25, 13:44:47
yes it is refractive
Title: Re: visible displacement through refracting geometry and reflecting
Post by: Ludvik Koutny on 2015-06-04, 12:15:20
Known issue, but quite hard to fix. We will try to do something about it during next big displacement rewrite.
Title: Re: visible displacement through refracting geometry and reflecting
Post by: Ludvik Koutny on 2015-06-10, 11:56:43
Logged on Mantis: https://corona-renderer.com/bugs/view.php?id=1087

Archiving to resolved section.