Chaos Corona Forum
Chaos Corona for 3ds Max => [Max] I need help! => Topic started by: anunnaki on 2022-12-13, 20:14:31
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Hello!
I would like to replicate this material but I don't really know how and I can't find anything related to it.
Thank you in advance!
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The answer is kinda late, but I'll try nonetheless :)
1. Assign a fabric shader to your geo for the underlying fabric
2. Copy the geo and assign a volume shader to it
3. Put a displacement modifier on the copied geo and assign a noise texture to it that replicates the texture of the fluffy part
4. Play with noise size, displacement height and volume scattering/absorption until it looks right. (I am using the wrong noise obviously...)
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Thank you for your approach!