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Chaos Corona for Cinema 4D => [C4D] General Discussion => Topic started by: quatrosolo on 2022-11-14, 13:20:16

Title: UVW RANDOMIZER + NOISE
Post by: quatrosolo on 2022-11-14, 13:20:16
Is it possible to use uvw randomizer with C4d noise ?
I found a similar question for 3dsmax in the forums but nothing for c4d.

* What I am trying to achieve is combine a global noise pattern with an object specific one.


Best regards,
Title: Re: UVW RANDOMIZER + NOISE
Post by: Beanzvision on 2022-11-14, 13:40:36
Hi there, care to share your results or material setup so far?
Title: Re: UVW RANDOMIZER + NOISE
Post by: quatrosolo on 2022-11-14, 14:02:20
In the attached file you can see blocks of concrete with a universal noise pattern that continues between them.
I include another one with a white base material so you can see the noise more clearly.
What I am trying to achieve is add a separate noise pattern to each block individually.
UVW randomizer with a bitmap works, I was just wondering if I could do this with c4d noises as well since it provides more flexibility.
Thanks!
Title: Re: UVW RANDOMIZER + NOISE
Post by: romullus on 2022-11-14, 14:39:18
It's pretty straightforward - if the noise does not need UV coordinates, then UVW randomizer won't have any effect on it. In 3ds Max noise can be used in two modes - 2D and 3D. The former requires UV coordinates and can be used in conjunction with randomizer, the latter does not need UVs and randomizer does not work with it.
Title: Re: UVW RANDOMIZER + NOISE
Post by: quatrosolo on 2022-11-14, 15:08:33
Unfortunate but makes sense.
Thanks for your time!
Title: Re: UVW RANDOMIZER + NOISE
Post by: Stefan-L on 2022-11-14, 20:06:58
if you use the 2d (UV) noise in c4d noise, mode it should work.