Chaos Corona Forum

Chaos Corona for 3ds Max => [Max] Bug Reporting => [Max] Resolved Bugs => Topic started by: johan belmans on 2014-05-21, 10:28:55

Title: EXR + C_Masking Pass
Post by: johan belmans on 2014-05-21, 10:28:55
Hi, I have two issues with the C masking pass:

-I save my renders as an EXR with different render elements included.
At the moment it is not possible (or I do something wrong) to make proper use of C_masking (with the option Masking by MATERIAL ID) as a render element.
When I want to make use of the "ID matte" effect on the C_masking pass in After Effects, the different Material ID's are not recognised.

-Secondly (but this is not only EXR related) just like Zdepth,within the C_Masking pass opacity maps are ignored. They will be shown completely black.

cheers

Johan
Title: Re: EXR + C_Masking Pass
Post by: Ondra on 2014-06-22, 22:38:59
Fixed the second issue. The first one is much more complicated. I might try to do it next time I revisit VFB
Title: Re: EXR + C_Masking Pass
Post by: johan belmans on 2014-06-22, 22:59:14
Great for issue 2!
thanks