Chaos Corona Forum
Chaos Corona for 3ds Max => [Max] Bug Reporting => Topic started by: dead.makers on 2022-11-02, 11:18:43
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Hi there
there is a problem with turning on the volume effects with the cloud
the down part of the clouds will disappear when the volume is on
I test with different heights, altitudes, and camera angles, but it will be the same.
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It's a known issue, already logged. I am not aware of any workaround, it seems these two options are currently incompatible.
(Internal ID=959673718)
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Hi all, any progress with this? Love using volumetric lighting AND clouds! Not sure if I am on the latest build right now, but if it is fixed I'll make sure to update!
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Hi, coming from C4D, we also have this issue. A workaround I found was to use a volume material either on a cube covering the scene or adding it to the global environment channel. It seems to diffuse that harsh edge. Maybe this might work in Max as well ;)
(https://forum.corona-renderer.com/index.php?action=dlattach;topic=38302.0;attach=178974;image)
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Ah yeh, thanks will give that a try.
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You're welcome :)
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Corona 12, Hotfix 1, issue still exists
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+1 for getting this fixed. It's the first thing my team checks after ever update. We're so sick of rendering out the sky in two passes, I find it crazy we haven't had a fix yet
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+1 for getting this fixed. It's the first thing my team checks after ever update. We're so sick of rendering out the sky in two passes, I find it crazy we haven't had a fix yet
Make sure to check if it is already there in AHA (feature requests) portal (https://chaoscorona.ideas.aha.io/), if not, submit it, and cast a vote for it.
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+1 for getting this fixed. It's the first thing my team checks after ever update. We're so sick of rendering out the sky in two passes, I find it crazy we haven't had a fix yet
Make sure to check if it is already there in AHA (feature requests) portal (https://chaoscorona.ideas.aha.io/), if not, submit it, and cast a vote for it.
Is it really a feature request though? Surely it's a bug fix. The feature is there, it's just not working as well as it should be.
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We have this internally reported as (Report ID=CMAX-821).