Chaos Corona Forum
Chaos Corona for 3ds Max => [Max] Feature Requests => Topic started by: I3ordo on 2022-10-28, 01:57:22
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Normally, i would not ask this feature in a "render" plugin's forum but over the years, corona introduced such niche features that i said why not!, this would save loads of time with many much like the UV Randomizer, Multimap, round edges and so on....
The shader i want to see corona team bring to life is a texture orientation shader, which would automatically rotate/orient the uv of a texture so that the longer edges of a polygon would define the orientation. This would be very useful as it would as it would be automatically useable on use it on roads , woodwork of the furniture, Ivy leaves etc... A polygon's UV would be automatically aligned along the longer edges
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Why hasn't anyone solved this? Probably the best idea ever since inventing the beer.
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This was already requested, it was discussed in our dev team, but unfortunately this is not possible in Corona due to technical limitations.
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I did see someone made a third-party plug-in for this very thing once... it was posted on these forums, so I'm sure with a bit of digging it can be found