Chaos Corona Forum

Chaos Corona for Cinema 4D => [C4D] General Discussion => Topic started by: frv on 2022-10-24, 19:55:44

Title: How to use Chaos Scans
Post by: frv on 2022-10-24, 19:55:44
I am probably overlooking something but I don't see any way to use Chaos Scans. I can't buy or try it since I already have a premium subscription and I do not see any link anywhere to scans libraries.
Is this a feature not yet released ?

BTW, I am feeling pressure here at the office why I need an additional 1000 a year for C4D & CR when others here are having a ball with Unreal Engine 5 or Blender for free.... I keep telling its a quality thing you can't have for free but I am beginning to loose ground....
Title: Re: How to use Chaos Scans
Post by: johnnyswedish on 2022-10-24, 19:57:26
+1 Same here, how to we access them?
Title: Re: How to use Chaos Scans
Post by: Rutg3r on 2022-10-24, 21:30:02
click on world icon in scanned material properties
Title: Re: How to use Chaos Scans
Post by: BigAl3D on 2022-10-24, 22:08:37
In case you're like me, I don't see the world icon, but that area is clickable. I may submit as a bug.

You can also go directly to the library on the web at:  https://download.chaos.com/vrscans (https://download.chaos.com/vrscans)
You'll need to log in. The downloaded files, in .vrscan format, go in the slot picture above or you can click the button to find it and add it that way as you would with an image.
Title: Re: How to use Chaos Scans
Post by: Nejc Kilar on 2022-10-25, 09:57:07
In case you're like me, I don't see the world icon, but that area is clickable. I may submit as a bug.

You can also go directly to the library on the web at:  https://download.chaos.com/vrscans (https://download.chaos.com/vrscans)
You'll need to log in. The downloaded files, in .vrscan format, go in the slot picture above or you can click the button to find it and add it that way as you would with an image.

Please do submit that as a bug so that if it is indeed is not showing up correctly we can fix it up for others as well. Never mind this part, noticed you already reported it, thank you!

As all the above posts have suggested though, you can get to Chaos Scans via the web icon inside the Chaos Scanned material or by just simply going to the website quoted above.

We also just released a tutorial on the basics of Chaos Scans which might be useful to you - https://www.youtube.com/watch?v=hK4EFPgCJEU (https://www.youtube.com/watch?v=hK4EFPgCJEU)

Hope that helps and I'd also like to thank all the posters before me for chiming in and helping the OP! :)
Title: Re: How to use Chaos Scans
Post by: frv on 2022-10-25, 13:16:41
Tx, all clear now.
I tried a wood scanned texture. I could change the tiling scale but it seemed like moving or rotating a scanned texture did not work. Changing a UV to Cubic mapping also gave some unexpected behavior.
Title: Re: How to use Chaos Scans
Post by: BigAl3D on 2022-10-26, 17:30:20
@frv I've also noticed the Scanned Materials don't seem to play nice with exisitng UVW tags. Try setting it to Cubic, delete the old UVW tag then select Generate UV Coordinates. Seems to work much better, but I'm not even close to an expert on on UW mapping. In fact, I usually resort to Cubic because I'm a dummy. :-)
Title: Re: How to use Chaos Scans
Post by: Beanzvision on 2022-11-03, 14:46:38
We have logged the missing icon issue and will deal with it. As for some materials not performing as expected. This is due to one's mesh having poor UVW mapping. It can generally be resolved in Cinema's UV edit or similar. Here, another user was facing that very issue. https://forum.corona-renderer.com/index.php?topic=38257.msg205203#msg205203 (https://forum.corona-renderer.com/index.php?topic=38257.msg205203#msg205203)

(Internal ID=986961791)
Title: Re: How to use Chaos Scans
Post by: yusof on 2025-08-03, 12:14:45
Does anyone know what the real difference is between chaos vrscans and chaos cosmos?
Title: Re: How to use Chaos Scans
Post by: 3dmaxfarsi on 2025-08-03, 13:28:34
Chaos Scans is a library of highly realistic, physically accurate scanned materials that can be used in your 3D scenes with renderers like V-Ray and Corona. The main advantage is that it simplifies the material creation process, allowing you to achieve photorealistic results without having to build complex material networks from scratch.


1. Accessing the Materials
Chaos Cosmos: The most modern workflow involves accessing Chaos Scans materials through the Chaos Cosmos library. This allows you to simply drag and drop the scanned material directly into your scene. This is a significant workflow improvement.

V-Ray/Corona Material Editor: You can also load a scanned material file (which typically has a .vrscan extension) directly into your scene. You would use a dedicated "Scanned Material" node within your renderer's material editor to load the file.

Downloading: You will need to download the materials you want to use from the Chaos Scans library. There are thousands of materials available, including car paints, leather, fabrics, wood, plastic, and more.

2. Applying and Customizing the Materials
Once you've loaded a Chaos Scans material into your scene, you can apply it to your 3D objects. While the materials are designed to be "out-of-the-box" realistic, you still have some control to customize their look:

Tiling and Coordinates: You can adjust the UV tiling, rotation, and offset to ensure the material scales correctly on your object.

Triplanar Mapping: If your object has poor or no UV mapping, you can use triplanar mapping, a feature that applies the texture from three directions, eliminating the need for a proper UV layout.

Color Customization: You can tint the color of the material using a "Filter Color" or change the base color without affecting the reflections with a "Paint Color" setting.

Bump and Displacement: Chaos Scans often have built-in bump and displacement information. You can typically control the strength of these effects to fine-tune the surface detail.

Two-Sided Functionality: For thin objects like fabrics or paper, you can enable a "two-sided" function so the material renders on both the front and back of the geometry.

3. Rendering
Chaos Scans materials are designed to work seamlessly with Chaos Group's rendering engines, V-Ray and Corona. They are compatible with both CPU and GPU rendering, providing flexibility and good performance.

Key advantages of using Chaos Scans:

Photorealism: The materials are based on thousands of real-world scans, capturing a level of detail and light response that is extremely difficult to recreate manually.

Efficiency: The "drag-and-drop" workflow and pre-configured settings save a significant amount of time and effort compared to creating materials from scratch.

Physical Accuracy: The technology captures bidirectional texture functions (BTF), which means it accurately represents how light interacts with the material from different viewing angles, providing a highly realistic result.
Title: Re: How to use Chaos Scans
Post by: 3dmaxfarsi on 2025-08-03, 13:36:20
Does anyone know what the real difference is between chaos vrscans and chaos cosmos?
Chaos V-Ray Scans (VRscans) and Chaos Cosmos are both asset libraries from Chaos (formerly Chaos Group), but they serve different purposes and have distinct features. Here’s a breakdown of their key differences:
1. Chaos V-Ray Scans (VRscans)
Type of Assets:

Use Case:
How It Works:
Availability:
2. Chaos Cosmos
Type of Assets:

Use Case:
How It Works:
Availability:
Which One Should You Use?

Title: Re: How to use Chaos Scans
Post by: maru on 2025-08-04, 13:15:39
The short version is:
- Chaos Scans are a type of material
- Chaos Cosmos is a library which includes Scans and other material types, but also 3D models, Scatter presets, and more