Chaos Corona Forum
Chaos Corona for 3ds Max => [Max] I need help! => Topic started by: studiodg on 2022-10-18, 22:42:23
-
Hello,
I use Volumetric scattering,
on simple volumes work but on an extruded curve I don't have the same result
I have a transparent result with dark edges but on an extruded curve, everything is dark
Thank you for you help
-
Did you check if the normals are facing in the right direction, i.e. outwards, not inwards?
-
Sorry i don't know, How to change the direction facing ?
Thank you
-
The easiest way is to add normal modifier to the object and make sure that flip normals is checked on.
-
As Romullus said, this might be a normal problem, but could it be that the object has overlapping faces? Maybe the spline it was extruded from has multiple splines all in the same place?
-
I guess it's either flipped normals or the object elements are not welded (some unwelded faces).
-
Yes,
I created an arc then I extruded. Now I have several faces. how to render in one face?
Thank you
-
I found thanks. I only had one face. My extruded shape was not closed...
Thank you because thanks to you I tried a lot of manipulation on my shape and not on the texture.
Thanks for your help :D
-
The Shell modifier could be also useful here (it turns one-sided geometry into solid geometry by adding thickness).