Chaos Corona Forum
Chaos Corona for Cinema 4D => [C4D] I need help! => Topic started by: mario3lhd on 2022-10-14, 14:12:20
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I don't know topic for this one, so i try with this one. I need held from anyone who knows a bit scripting.
Sometimes when I have too many chaos scatter or corona proxy objects in a scene - viewport gets laggy and also I can't render quickly some material testing because of the scene parsing. So I used cinema4d filter object, double click select to all chaos scatter objects and all chaos proxy objects - then I just tick enabled option to disable it. When I need more precise render I enable it later. This is ok solution but is there anyone who can make a script from that 4 steps? I would do it myself but I can't fine code for select all chaos scatter objects when I turn on script log. It would be time saver not to repeat same steps all over again.
If anyone would help I can screen record that 4 steps so you know exactly what I'm talking about.
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Hi, why not try using a display tag and enable visibility in just one click or change the display type of the scatters to dots to prevent viewport lag? Seems to be less clicks than running a script ;)
(https://forum.corona-renderer.com/index.php?action=dlattach;topic=38100.0;attach=172914;image)
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Thanks for your reply.
Its a really good idea for viewport lag, but it does nothing when rendering. Still parsing time prevents me to do quick materials/scene edits..
For example - surfacespread has that option (enable/disable surfacespread). Its a pretty useful feature.
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Thanks for your reply.
Its a really good idea for viewport lag, but it does nothing when rendering. Still parsing time prevents me to do quick materials/scene edits..
For example - surfacespread has that option (enable/disable surfacespread). Its a pretty useful feature.
Are you referring to IR though? It certainly works for me when rendering ;)
(https://forum.corona-renderer.com/index.php?action=dlattach;topic=38100.0;attach=172958;image)
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Thanks for testing. This is a feature I never paid attention to. It works in regular render - but in IR it doesn't work - and if I want to fix/change material - I prefer to tweak it in IR.
Please consider this feature - as I mentioned surfacespread is a plugin that does only scattering and they found it really important.
I don't want to wait for a minute because of scene parsing to make a variation of material. And I also don't want to wait until the end of the project to put vegetation in scene.
I hoped someone will give me 2 lines of code for this but no such luck. My fault - this is not help topic - its a feature demand.
Anyway, thank you once again.