Chaos Corona Forum

Chaos Corona for 3ds Max => [Max] Bug Reporting => [Max] Resolved Bugs => Topic started by: xt13r on 2014-05-18, 07:59:32

Title: Corona don't render specified amount of time or passes via distributed render
Post by: xt13r on 2014-05-18, 07:59:32
Is this a bug or what? I try to render some simple exterior animation, set pass limit to 50 and time limit to 10 min, and render it with distr. render. Corona starts to render and some frames rendered only for 1-2 minutes and few passes and some - about 1,5 hours and more than 500 passes!
What am i doing wrong?)

Build timestamp: Apr 27 2014 15:08:45
Corona version: Daily build post-A6, Maxsdk version: 2013
3ds max version: 2014 sp5
Title: Re: Corona don't render specified amount of time or passes via distributed render
Post by: Captain Obvious on 2014-05-20, 11:55:03
Use bucket mode when rendering animations. It seems much more reliable.

Also, don't use distributed still rendering for animations. Just use Backburner and render one frame per machine at a time.
Title: Re: Corona don't render specified amount of time or passes via distributed render
Post by: Ondra on 2014-05-26, 20:58:12
Should be fixed now, thanks for the catch
Title: Re: Corona don't render specified amount of time or passes via distributed render
Post by: jaco graaff on 2014-06-16, 05:05:05
Hi - where can I get the fix??

I have not tried corona for a time - and just decided to render a scene out in the background comparing 4 rendering engines (Vray, Maxwell, Mosquito Demo, {looking at another hybrid gpu}, and ... Corona)