Chaos Corona Forum

Chaos Corona for 3ds Max => [Max] Bug Reporting => [Max] Resolved Bugs => Topic started by: Tweekazoid on 2014-05-15, 07:22:26

Title: missing geometry while rendering on rebus render farm
Post by: Tweekazoid on 2014-05-15, 07:22:26
every time i submited scene to render farm, few frames were rendered incorectly.

after wasting lot of time and money, I come to a conclusion that in scenes that are big (exterior visualisations) there can not be polygons that are too big or render node will somehow skip them.
every time 5 frames and each node was rendering by 5 frames. so it could be just some other problem
could be caused possibly also by fallof map with camera distance and huge numbers

another thing is inconsistent lighting

I got different results using my pc as oppose to render farm... few textures were brighter

(http://img.photobucket.com/albums/v201/premetprekennapodlaha/ska_slide_fin_0091_zps825b95bf.jpg)

could be caused possibly also by fallof map with camera distance


Title: Re: missing geometry while rendering on rebus render farm
Post by: pokoy on 2014-05-15, 10:49:09
As for missing geometry, I have seen this sometimes when isolating an object and rendering it - it wouldn't render. It would render fine when I'd exit isolate mode. This doesn't help in your specific case but I wanted to make sure it's mentioned here, there may be some general issues with scene translation.
Title: Re: missing geometry while rendering on rebus render farm
Post by: Ondra on 2014-05-20, 13:46:08
I have no idea what exactly is rebus doing, so you will need to contact them with the problem. If some bug in corona is discovered along the way, I will of course be happy to fix it.
Title: Re: missing geometry while rendering on rebus render farm
Post by: Tweekazoid on 2014-05-25, 01:54:35
ok, I figured it out in the end.

it was caused by two things:
1) fallof map on opacity (distance from camera)
2) not enough tessaleted geometry (had to get under 5m per poly in this scene)