Chaos Corona Forum

Chaos Corona for 3ds Max => [Max] Feature Requests => Topic started by: Tanakov on 2022-07-11, 12:30:00

Title: CoronaMultiMap - Batch Texture Handler
Post by: Tanakov on 2022-07-11, 12:30:00
Hi,
I need to use my PNG files that have alpha map baked into them, I want to use those images Alpha channel so that I don't need to create lots of otherwise useless alpha maps on my drive.

In Normal Circumstances, you can use:

CoronaBitmap > Channel Outputs > Mono: Image Alpha

But doing that for 30 textures seems like a chore.
Especially that I have again 15 products, with 30 variations times 12 for colours.
That would mean around 10800 clicks to handle that task, yes there are some scripts that might help but Im not sure if its that easy to get one working with 2023 and Corona 8.2



I would like to propose CoronaMultiMap > Advanced Tab or "Batch Texture Handler" so that you can add options like blur, change channels or projection modes.

I think this might help a lot of people, kind regards.
Title: Re: CoronaMultiMap - Batch Texture Handler
Post by: alexyork on 2022-07-11, 13:26:55
BatchMaterialEditor script might help here.
Title: Re: CoronaMultiMap - Batch Texture Handler
Post by: maru on 2022-07-11, 16:57:45
So basically you would like to change Channel Outputs > Mono to "Image Alpha" in one go for multiple Corona Bitmaps?

(Internal ID=911774027)
Title: Re: CoronaMultiMap - Batch Texture Handler
Post by: Tanakov on 2022-07-18, 02:06:10
So basically you would like to change Channel Outputs > Mono to "Image Alpha" in one go for multiple Corona Bitmaps?

(Internal ID=911774027)

Pretty much that's it, yes.