Chaos Corona Forum

General Category => General CG Discussion => Topic started by: Ondra on 2014-05-06, 23:36:16

Title: Bercon maps for 3dsmax 2015
Post by: Ondra on 2014-05-06, 23:36:16
I've recompiled them as a quick sideproject:
https://corona-renderer.com/blog/offtopic-bercon-maps-for-3dsmax-2015/
Title: Re: Bercon maps for 3dsmax 2015
Post by: bs on 2015-07-21, 10:44:29
hi there,

should this work with max 2016?

i would have guessed so but unfortunately dragging the gradient in the slate crashes max?!


would be nice if you could recompile for 16 or have any other idea whats causing this - thanks and greetings
Title: Re: Bercon maps for 3dsmax 2015
Post by: Ondra on 2015-07-21, 11:00:03
2015 and 2016 are compatible, but there is some known bug in bercon maps plugin itself causing crashes
Title: Re: Bercon maps for 3dsmax 2015
Post by: dubcat on 2015-07-21, 12:35:30
I've been using this version http://www.ylilammi.com/2014/05/berconmaps-for-3dsmax-2015. Are there any differences, is this one more optimized for Corona ?
Title: Re: Bercon maps for 3dsmax 2015
Post by: Ondra on 2015-07-21, 13:11:30
it is possible somebody else also fixed the bug together with recompiling it (I think vlado at least tried to do it)
Title: Re: Bercon maps for 3dsmax 2015
Post by: pokoy on 2015-07-21, 13:32:59
it is possible somebody else also fixed the bug together with recompiling it (I think vlado at least tried to do it)

Yes, Vlado's recompile included some display crash fixes, it's still buggy though and may crash from what I've tested (2012 would often crash with Nitrous, 2014 was better but would also crash if using variance in coordinates rollout in BerconNoise for example).

BerconMaps are great but they've become a bit of an orphan unfortunately. I'd love to see someone dive into it and fix all the crashes and quirks.