Chaos Corona Forum

Chaos Corona for 3ds Max => [Max] Feature Requests => Topic started by: Basshunter on 2022-06-11, 21:45:23

Title: Mapping Source Input for Textures
Post by: Basshunter on 2022-06-11, 21:45:23
Any plans to bring this feature to Corona?

This would make things a lot simpler for us. Having to deal with so many UVRandomizers and TriplanarTex maps per material is very time consuming and often leads to mistakes.
Title: Re: Mapping Source Input for Textures
Post by: marchik on 2022-06-12, 23:41:53
Any plans to bring this feature to Corona?

This would make things a lot simpler for us. Having to deal with so many UVRandomizers and TriplanarTex maps per material is very time consuming and often leads to mistakes.
+1
this can be very useful indeed, plus, as far as I understand, we can also use the corresponding OSL maps to control the texture coordinate space