Chaos Corona Forum
Chaos Corona for 3ds Max => [Max] I need help! => Topic started by: dj_buckley on 2022-05-12, 13:15:42
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While not strictly Corona, i'm looking for some ideas as to how best to achieve a boulder based retaining wall like this?
Boulders from Megascans and Tyflow?
The walls follow a specific path/volume
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Depending how long the wall is and how manually you need to tweak it, I would have thought RailClone is the best bet to distribute randomised rocks (from megascans or elsewhere) - you can probably even take one of their presets and amend it to suit a rubble stone wall.
There are even a few examples on the iToo forums where people are asking for similar - example 01 (https://forum.itoosoft.com/railclone-pro-(*)/can-this-be-done-random-rubble-stone-walls/) - and - example 02 (https://forum.itoosoft.com/railclone-pro-(*)/is-this-possiblefeasable-with-rc-pro/msg11141/#msg11141) with decent starting points you could try.
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While not strictly Corona, i'm looking for some ideas as to how best to achieve a boulder based retaining wall like this?
Boulders from Megascans and Tyflow?
The walls follow a specific path/volume
This can be also easily achieved with Chaos Cosmos assets and Chaos Scatter, you will have total control on the spline path by scattering your boulders along with 1d - on splines. Random transformations and avoid collisions will need to be tweaked. If you are looking to achieve the running bond type of placement, I would either suggest multiple spline paths, or a single one but your instanced model should consist of a properly patterned setup of stones.