Chaos Corona Forum
Chaos Corona for 3ds Max => [Max] General Discussion => Topic started by: Cyanhide on 2014-04-28, 10:40:00
-
So this is the first time i'm using Corona and I made this scene to see hows it goes, but it's taking a really long time.
I set it up last night, and when I came back I was only at the 19 pass. And because of all my lights I still have huge amounts of noise.
Any assistance much obliged.
Kind Regards.
-
GI/AA balance: 32
Light samples multiplier: 72
This means during each pass you get:
-1 AA sample + 32 GI samples for indirect light
-1 AA sample + 32*72=2304 samples for direct light
All clear?
Now reset everything to default values (actions>reset settings) and don't touch anything if are not sure what it does. :)
Also, if you are using displacement, don't use "world size" option. Always use "screen size".
-
At first I let everything on default, but the noise surrounding the lights didn't disappear ( even after pass 200 ). Then I searched the forum and found a thread from someone with a similar problem and they suggested to up the light samples.
Ah okay i'l change the displacement, not sure how to work with screen pixels though.
I'l try later tonight.
Ty!
-
Can you show material of those light spheres? They look very suspicious.
-
The ones close to the camera are plane glass spheres with a shell mod and a corona light in the middle. Then the majority of the spheres are a glass material with corona-light material in the center. No sure if this would cause this.
I used forest-pro to scatter those spheres, and forest-pro doesn't accept physical lights. Only light-material.
-
Has that glass material caustics enabled by any chance? And why would you need glass at all? Try to render with CoronaLightMtl or CoronaMtl wit selfillum only.
-
No caustics, Well why wouldn't I use the glass? I'm playing with the engine to see what's doable and what isn't. I like it hehe.
-
edit: sorry, wrong thread! :-D