Chaos Corona Forum

Chaos Corona for 3ds Max => [Max] Bug Reporting => [Max] Resolved Bugs => Topic started by: maru on 2014-04-26, 14:57:08

Title: Refraction + low GI/AA balance
Post by: maru on 2014-04-26, 14:57:08
I suppose it's not a bug but I'd like to know the explanation of this behaviour. This happens when you create a glass material with caustics enabled and render it with low pt samples value (1-5). After 6 it becomes refractive but has some strange dark outline. Also last two images show another setup with a glass material with caustics disabled, rendered with gi/aa balance @ 1. This also happens with different geometry and without hdr background. Is this expected?
Title: Re: Refraction + low GI/AA balance
Post by: Ondra on 2014-04-26, 20:54:00
which corona version? can you post the scene? I am unable to reproduce
Title: Re: Refraction + low GI/AA balance
Post by: maru on 2014-04-26, 22:35:58
Ahhh crap I investigated it and it turned out I had secondary solver set to none. I'm still interested to hear why this happens but I guess this is the explanation. Sorry!
Title: Re: Refraction + low GI/AA balance
Post by: Ondra on 2014-04-26, 23:52:39
it is because with such low samples the refracted ray is not considered important enough to use primary GI solver, so secondary (none = black) is used
Title: Re: Refraction + low GI/AA balance
Post by: GRouslan on 2014-04-27, 11:30:19
Wow. I'm stunned.