Chaos Corona Forum

Chaos Corona for 3ds Max => [Max] I need help! => Topic started by: Salmaasa on 2022-04-13, 14:07:42

Title: Same material produces different result for different object in after rendering
Post by: Salmaasa on 2022-04-13, 14:07:42
I applied a wood material in two different cabinets. after rendering it produces a different result. The rendered image is attached. One cabinet looks less saturated and less reflective compared to the other. Can anyone please help? Thank you!
Title: Re: Same material produces different result for different object in after rendering
Post by: romullus on 2022-04-13, 14:48:40
Looks like specular reflection. The cabinets are facing the camera at different angles, thus they reflect specular component differently. You can try to turn off reflection completely and see if difference is gone. That is normal behaviour and it's exactly the same how the objects behave in real world.
Title: Re: Same material produces different result for different object in after rendering
Post by: James Vella on 2022-04-13, 14:49:31
Looks like its related to the position of your direct light and reflection material of the wood (since that cabinet on the right is on an angle). Check the albedo in the render elements to see if its the same, etc with other textures.


Yep, as Romullus said, beat me to it lol
Title: Re: Same material produces different result for different object in after rendering
Post by: maru on 2022-04-13, 21:30:19
If you create a cylinder and set it to have only 16 faces, each face will be shaded differently, right? :)
I think everything is fine here, and the difference is in the angle = reflected light.