Chaos Corona Forum
Chaos Corona for 3ds Max => [Max] Bug Reporting => [Max] Resolved Bugs => Topic started by: lhenix on 2014-04-23, 18:25:23
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I get wrong result,this place must be white,but get black,why?
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Unclear picture, other angle please.
Try and remodel the blackened floor or just copy the floor from upper level that renders well. Or are they not the same profile?
I'm a visualizer in an architect firm. I always get sketchup models from designers. When I import it in 3DsMax I will always make sure that I attach all objects which share same material, and detach the whole bunch of polygons again, I don't know why, but for some reason by doing this, 3DsMax will read the detached polygons better. By doing this it eliminates the wrong surface normal, easy for you to apply and change material, also eliminates blackened area, and remove GI blotchiness when using Vray render (I dont know about other renderer though). As though the polygons have defects when you first import it from other apps, but after detach it resets to Max's own native polygons. Correct me if I'm wrong, but it works for me all the time.
Edit: Maybe not all the time, but most of the time.
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look those pics.....
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maybe need large destance,100mm.......but this is not I need
so,is it a bug?
V-ray not like this
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It looklike Corona face to large scence,you must let 10mm=1mm to use
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it is impossible to judge, can you upload me the scene?
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Scense uploaded.........Please look it,have 6 packages,tihs is 3rd
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pakeage 1 and 2
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the 4th..............
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5th and 6th.....
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note to self: folder "bug scense"
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Fixed