Chaos Corona Forum
Chaos Corona for Cinema 4D => [C4D] Daily Builds => Topic started by: Beck on 2022-04-01, 13:57:00
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Hello
There seems to be something wrong with corona normal map shader in new versions of corona render.
My simple Test:
If I apply a normalmap to a corona standard physical material (bumpchannel->corona normal) the edges of a rounded cube are visible. The Materialpreview is also distorted.
See screenshot 100%
The same happens with a Material from the Cosmosbrowser. See attached screenshots.(Cosmos_Material01+02)
This did not happen in earlier versions where i set the value to 100%.
The color profile of the normalmap is set to linear.
Can you please test this?
iMac2019 / OSX 11.6.5 BigSur / C4D R25.117
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Hi, thanks for the heads up. We will look into this further.
(Internal ID=872452906)
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There has nothing changed in RC4, still the same problem wiith corona normalmap.
As soon as i apply a normalmap, even the previewpicture in the materialeditor looks distorted and the render looks wrong.
edit:
Found out that if i first choose corona bitmap under corona normalmap and then put in a normalmap (jpg) it works ok.
Do i always have to choose corona bitmap for any map i want to use? That was not the case in earlier versions.
edit2:
all assets in my projects that use corona normalmap are rendered wrong now and have strange distorted preview in the materialmanager
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I have exactly the same problem in the latest 2 releases
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We can confirm this problems also with the last full releases. For one project we must change to arnold render because of this issue.
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I find the problem is related to the uvw randomizer.. what i did to "fix" was to change the order.. normal>uvwrandomizer>triplanar
But still, don't work flawless has it should.
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Can you guys also try this with V8 and let us know the outcome?
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I just repeated my simple test with a cube and a corona normalmap and it works as it should so far now. Thank you!
Test with official V8
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Hi Beck,
Thanks for testing and letting us know. :)