Chaos Corona Forum
Chaos Corona for Cinema 4D => [C4D] I need help! => Topic started by: show box on 2022-03-22, 15:22:40
-
How to use the corona8 decal function,Is there a tutorial,Patterns are not displayed correctly after use
-
Hi, have you dropped the texture onto the decal object with UVW mapping? Could you share a screen grab of your setup please? John :-)
-
otherwise, here's a simple example
https://forum.corona-renderer.com/index.php?topic=34936.msg193113#msg193113
also, worth checking out Max's thread
https://forum.corona-renderer.com/index.php?topic=34613.msg190883#msg190883
-
Perhaps this might help?
https://support.corona-renderer.com/hc/en-us/articles/4417034655505-How-to-use-Corona-Decal-object-in-Cinema-4D-
-
Hi, have you dropped the texture onto the decal object with UVW mapping? Could you share a screen grab of your setup please? John :-)
is used UVW
-
Perhaps this might help?
https://support.corona-renderer.com/hc/en-us/articles/4417034655505-How-to-use-Corona-Decal-object-in-Cinema-4D-
There should be no errors in the operation steps, but I don't know why the image cannot be displayed normally, is there a requirement for the image format, or is this a bug?
-
otherwise, here's a simple example
https://forum.corona-renderer.com/index.php?topic=34936.msg193113#msg193113
also, worth checking out Max's thread
https://forum.corona-renderer.com/index.php?topic=34613.msg190883#msg190883
I still don't understand, thanks for the reply
-
Can you try using a Corona bitmap and let us know the outcome?
-
Can you try using a Corona bitmap and let us know the outcome?
still doesn't display correctly
-
Hi there, can you share the scene with us? If so, please feel free to zip the file and forward it to us at support@corona-renderer.com. Thanks!
-
Hi there, can you share the scene with us? If so, please feel free to zip the file and forward it to us at support@corona-renderer.com. Thanks!
Okay, thank you
-
In max I was trying to drop texture on the material slot in the decal roll out and it would not let me.
That's the way it works in Vray.....how come?