Chaos Corona Forum

Chaos Corona for Cinema 4D => [C4D] Daily Builds => Topic started by: davetwo on 2022-02-01, 09:08:56

Title: Slicer/clipper and displacement
Post by: davetwo on 2022-02-01, 09:08:56
Loving the new slicer material. But so far I can't see a way of having a displaced materials on the cut section. Am I missing a settting? Or is this just not possible yet?
Title: Re: Slicer/clipper and displacement
Post by: mmarcotic on 2022-02-01, 10:39:26
Hello,

this is currently not supported and I'm not sure what the use cases for that would be. Feel free to educate me :)

Thanks,
Jan
Title: Re: Slicer/clipper and displacement
Post by: davetwo on 2022-02-01, 21:19:51
Todays usercase was a bar of chocolate with a piece snapped off. The snapped edge shought have significant roughness which is hard to achieve wth bump alone.

In the case of many cut or snapped objects the cut end would require a displacement texture. A piece of sawn wood for example.


Title: Re: Slicer/clipper and displacement
Post by: ficdogg on 2022-02-01, 21:30:13
As a workaround, can you not bake a certain level of the displacement into the mesh, and then use bump/normal to add the smaller bumps?
Title: Re: Slicer/clipper and displacement
Post by: TomG on 2022-02-01, 22:35:59
You could create the required roughness in the the geometry of the mesh being used as a slicer, since any geo can be used not just simple shapes. Thus for the rough end of a snapped off bit of chocolate, make sure the geo of the slicer has the desired "displacement" in its geometry.