Chaos Corona Forum

Chaos Corona for 3ds Max => [Max] General Discussion => Topic started by: boston.george on 2021-12-03, 15:42:30

Title: New Raytracing possibilities
Post by: boston.george on 2021-12-03, 15:42:30
Hi! Just to discuss future tech stuff and not to compare render engines.

Andrey Kozlov wrote some days ago:

Quote
Working on a new ray-tracing acceleration structure. Ray tracing speedup up to 5 times on heavy geometry. Faster than Nvidia RTX. Faster geometry compilation up to 2 times.

How is it possible for software(?) raytracing to run faster than specialized hardware? Exists some white papers that discuss new possibilities?

Cheers,
Giorgio

Title: Re: New Raytracing possibilities
Post by: maru on 2021-12-03, 17:10:03
Sure, for example Corona and V-Ray are using these raytracing acceleration libraries: https://www.embree.org/
Title: Re: New Raytracing possibilities
Post by: boston.george on 2021-12-04, 18:21:40
Sure, for example Corona and V-Ray are using these raytracing acceleration libraries: https://www.embree.org/

Thanks! So exists new technologies and therefore libraries to implement faster path-tracing than Embree one? My idea was that all path-tracer render engines were similarly powerful in standard scenes and equivalent horse power.