Chaos Corona Forum

Chaos Corona for 3ds Max => [Max] Feature Requests => [Max] Resolved Feature Requests => Topic started by: lacilaci on 2013-01-16, 12:38:23

Title: Multiple UV sets
Post by: lacilaci on 2013-01-16, 12:38:23
Support for using multiple UV tiles per object allows to use multiple textures that are mapped outside the 0-1 UV coordinates.

Useful in example for characters and, or objects that needs very high resolution maps painted in mari or mudbox etc... Mapping different parts of mesh outside 0-1 UV allows to use many textures to get needed details all over mesh.
Title: Re: Multiple UV sets
Post by: Ondra on 2013-01-31, 23:32:26
This is an issue of texmaps in 3dsmax. Do any standard texmaps in other renderers support this?