Chaos Corona Forum

Chaos Corona for 3ds Max => [Max] I need help! => Topic started by: swedgedesign on 2021-11-03, 20:42:07

Title: Texture stretching when objects at some distance
Post by: swedgedesign on 2021-11-03, 20:42:07
Hey guys

Working on animation where I have a textured chair - it's layered with several UVW Maps rather than a proper unwrap however I get this strange cross / stretching artefact on the non-tiling textures.

To clarify, the tiled textures are fine, and if I bring the camera closer to the object then all the textures work fine. Is this some texture-distance scaling bug?

Title: Re: Texture stretching when objects at some distance
Post by: romullus on 2021-11-03, 21:19:01
Could be filtering issue. Try to reduce filtering blur radius and/or choose better filtering method.
Title: Re: Texture stretching when objects at some distance
Post by: swedgedesign on 2021-11-03, 21:29:24
Turned out I had set the texture repeat mode as 'clamp' - after setting it to no tiling, the issue disappeared. Thanks for getting back to me romullus, I'll keep that tip in mind if I come across it again!

Cheers