Chaos Corona Forum

Chaos Corona for 3ds Max => [Max] I need help! => Topic started by: swedgedesign on 2021-10-01, 23:27:05

Title: Phoenix FD & Velocity Pass
Post by: swedgedesign on 2021-10-01, 23:27:05
Hey guys

New to using Phoenix FD with Corona but can't seem to find any information on rendering smoke particles with the velocity pass - I know there is velocity information generated when running the smoke sim, but how do I then take that and use it to create data that I can use in compositing?
Title: Re: Phoenix FD & Velocity Pass
Post by: maru on 2021-10-04, 17:05:12
So you want to render, for example, animated smoke, and then take the rendered output and add motion blur to it in postproduction based on the velocity data?
Title: Re: Phoenix FD & Velocity Pass
Post by: swedgedesign on 2021-10-29, 15:57:04
Hey maru

Just checked this post now and thanks for getting back to me. Yeah that was exactly what I was trying to do - the client asked for a very faint smoke effect so I got away with no motion blur on the smoke particles but it would be good to understand how this could be applied for future projects.