Chaos Corona Forum

General Category => General CG Discussion => Topic started by: cecofuli on 2014-04-04, 11:50:28

Title: Realtime path tracing. Not bad ;-)
Post by: cecofuli on 2014-04-04, 11:50:28
Nice!


Title: Re: Realtime path tracing. Not bad ;-)
Post by: maru on 2014-04-04, 12:09:41
Keymaster has already expressed his opinion on this. I think it would be awesome as a game engine or a tool for real time walkthroughs for architectural visualisations. I just wonder what kind of PC you need to run this with tolerable framerate...
Title: Re: Realtime path tracing. Not bad ;-)
Post by: cecofuli on 2014-04-04, 13:28:51
Yes, obviously, it isn't possible to compare to Corona, Maxwell, Fryrender etc...
Brigade, obviously has many limitation, like GI bounce for example. They are different tools.

But the development is very fast and the quality too. It's impressive!
In 2-3 years we could play in realtime with brute force =)
Title: Re: Realtime path tracing. Not bad ;-)
Post by: Midge on 2014-04-04, 14:26:04
Apparently it's running on 2 Titan's.
Pretty cool stuff, a similar technique was used with Vray RT on the making of Construct.

For those who might have missed it:

Construct Teaser:
Behind the Scenes:
Title: Re: Realtime path tracing. Not bad ;-)
Post by: lacilaci on 2014-04-04, 14:43:46
Keymaster has already expressed his opinion on this. I think it would be awesome as a game engine or a tool for real time walkthroughs for architectural visualisations. I just wonder what kind of PC you need to run this with tolerable framerate...

It's all aimed to be mainly a service somewhere in the clouds :D... I guess..
In time, everything will move to clouds.. and we all will be using chromebooks for work.
Title: Re: Realtime path tracing. Not bad ;-)
Post by: maru on 2014-04-04, 16:03:37
In time, everything will move to clouds.. and we all will be using chromebooks for work.
And the new OS will be called Scarlett Johansson?
Title: Re: Realtime path tracing. Not bad ;-)
Post by: agentdark45 on 2014-04-04, 16:41:25
The future can't come fast enough! Those light glows / lens effects tho, would love to have something like that implemented in Corona.
Title: Re: Realtime path tracing. Not bad ;-)
Post by: lacilaci on 2014-04-04, 17:08:56
In time, everything will move to clouds.. and we all will be using chromebooks for work.
And the new OS will be called Scarlett Johansson?

Well chrome book uses chrome OS... this thing:
Title: Re: Realtime path tracing. Not bad ;-)
Post by: borisquezadaa on 2014-04-04, 17:14:37
Nvidia must be rubbing his hands.
Title: Re: Realtime path tracing. Not bad ;-)
Post by: blank... on 2014-04-05, 14:45:44
There's also this
Title: Re: Realtime path tracing. Not bad ;-)
Post by: gabrielefx on 2014-04-06, 09:18:42
Hi Ceco,
see also the truck animation made by Karba with the latest Octane 2.0 version for Max...
Title: Re: Realtime path tracing. Not bad ;-)
Post by: cecofuli on 2014-04-07, 00:09:27
I see. It's impressive, but I think because Karba is a good 3ds max user ;-)
Impressive details, modeling, roads texture, Multiscatter and MadCar simulation.
We can obtain th esame with VRay or Corona "without" problem.

In this case, the renderer is just 20% f the final output.
But yes, 5 minutes in HD ready is very cool ^_^ (x4 titans)

Also, without post (SSS, MB, real fog, lens effects, Color correction etc... )

But the most important thing is: everything less than 1.2Gb O_O

I never did any heavy exterior scene in Corona, But I did many with VRay.
with this scene, pfff.. with VRay you can use easily more then 16 GB!

In attachment the RAW

 
Title: Re: Realtime path tracing. Not bad ;-)
Post by: Tanakov on 2014-06-02, 09:42:47
your road bump makes it look like it has spikes.
Title: Path Tracing
Post by: Fibonacci on 2014-08-03, 12:49:14
Hi,

Here is an amazing another Path Tracing render...

http://brigade3.com/news/

Title: Re: Path Tracing
Post by: maru on 2014-08-03, 13:45:10
It was already mentioned few times. I think it's a really interesting solution for video games and real-time visualizations. I suspect there is a lot of biases and fakes in it and you need a really powerful pc (gpu?) to run it with reasonable frame rate but these are just my speculations, I don't know any technical stuff behind it.

btw, I think someone should change this topic's title...
Title: Re: Realtime path tracing. Not bad ;-)
Post by: romullus on 2014-08-03, 16:05:35
Topic merged.