Chaos Corona Forum
Chaos Corona for 3ds Max => [Max] Corona Goodies - User Contributions => Topic started by: pavelVojacek on 2014-03-31, 17:22:35
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coronaQuickMask
Render super fast mask from selection.
GitHub Repository (https://github.com/pavel-mxsf/coronaQuickMask)
How to run
Download (https://raw.githubusercontent.com/pavel-mxsf/coronaQuickMask/master/coronaQuickMask.mcr) coronaQuickmask.mcr and copy to usermacros folder (c:\Users\username\AppData\Local\Autodesk\3dsMax\2014 - 64bit\ENU\usermacros)
Drag and drop to viewport should work too.
In Customize - Customize User Interface select Quads - category corona and drag "Render quick mask from selection" to the right window. You should have Render quick mask from selection on right-click quad menu.
How it works
It uses Render only elements function from corona (Actions rollout) nad CMasking_mask element. Adds Element - store objects GBuf IDs - renders - shows output - reverts GBuf IDs changes. Output is antialiased with 3 corona passes (other settings untouched).
Updates
01/04/2014 render dialog closing during render (setting no. of passes correctly)
01/04/2014 itoo forest pack support
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Thanks Pavel , I'll sure give it a try :)
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really nice, I just tried it.
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HI Pavel
could it be that it is not working with the selectoin of Forest Pack objects?
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HI Pavel
could it be that it is not working with the selectoin of Forest Pack objects?
it's possible and:
FIXED
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Just tried this out, works pretty good. Thanks!
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Ok.....now its not working, unless I'm doing something wrong. Keeps giving me the error: Error creating file output. Total brainfart here.
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I tried and can't get it to work on 3ds Max 2012. It won't load at all.
Any suggestions ?
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Can you add render with bacburner please.
Thanks for your script
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I just tried the script in max 2015, I'm getting --Runtime error: attempt to access deleted <MixinInterface> when I select an object and hit quickMask
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Hello,
I tried on Max 2014 and didn't work, it suppose to work in which version?
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I fixed his script and now it works in new Corona versions.
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Is there a new version of this? I tried editing it myself, but "renderElements" has been removed and I don't know how to check "render only masks" via maxscript.
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I did it again. Fixed it for Corona 1.6
Script isn't my, so I just made it work despite the beauty of the code :)
Unfortunately maxscript can't disable autosave render elements output files, so your mask will be always saved...somewhere
Rar is in message attachment
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Thank you!
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Just a quick question: I see that you added "corona.shading_onlyElements = true", which is exactly what I was looking for yesterday. Where did you find that info? It's not listed in https://corona-renderer.com/wiki/maxscript (https://corona-renderer.com/wiki/maxscript) and I searched everywhere I could think of.
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I don't read Corona Wiki for this.
show (or showproperties) comand let you see all properties of any "object".
renderers.current is...current render :) Corona.
So, in listener paste show renderers.current and press enter. You will see a-a-all properties of Corona Renderer
P.S. Use this method to find any available properties of objects, materials, lights etc.
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I don't read Corona Wiki for this.
show (or showproperties) comand let you see all properties of any "object".
renderers.current is...current render :) Corona.
So, in listener paste show renderers.current and press enter. You will see a-a-all properties of Corona Renderer
P.S. Use this method to find any available properties of objects, materials, lights etc.
Ah. I script in Modo/python, but maxscript is completely new to me. Thank you!
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The script worked fine, but for some reason Corona applied denoising when finished (even though the element doesn't need it), so I edited the script to temporarily disable denoising. Attached the script.
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Any ideau why it bugs ?
Thanks ! :)
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Is there a way to increase the number of passes used for rendering the mask?
grts