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Chaos Corona for Cinema 4D => [C4D] Daily Builds => Topic started by: zbieraj on 2021-06-01, 10:34:12

Title: New Physical Material - Gloss & Reflection maps
Post by: zbieraj on 2021-06-01, 10:34:12
Hi,

Can someone please tell me where now I should put the gloss and reflection textures in new physical material?

I tried to put the reflection texture in Roughness but then the pretty matt material becomes pretty shiny.

I do have a huge, huge problem, for weeks now, with understanding how the new material system works. It feels waaaaaaayyyyy less intuitive :(.
Title: Re: New Physical Material - Gloss & Reflection maps
Post by: swiat3d.net on 2021-06-01, 11:26:32
Reflection - for PBR ignore this map.
Roughness - invert Gloss map.
Title: Re: New Physical Material - Gloss & Reflection maps
Post by: zbieraj on 2021-06-01, 14:04:18
So is it only the gloss map now that I should use?

So, again, should I only use (in typical materials):

- Diffuse (Base layer texture);
- Gloss (Roughness texture - inverted);
- Bump (Base bump texture);
- Displacement (Displacement);

?
Title: Re: New Physical Material - Gloss & Reflection maps
Post by: TomG on 2021-06-01, 14:28:02
(also you can if you want swap the new Physical Material to use Glossiness mode rather than the default Roughness, if you'd rather do that vs. invert the Glossiness map. Same result, just depends on which you find easier to read and work with).