Chaos Corona Forum
Chaos Corona for 3ds Max => [Max] Bug Reporting => [Max] Resolved Bugs => Topic started by: eduardotama on 2014-03-25, 19:44:15
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HI CORONAUTS.
FIRST I WANT CONGRATULATE KEYMASTER AND ONDRA TO CREATE THIS INCREDIBLE PEACE OF ART "CORONA RENDER"
I HAVE TWO PROBLEMS IN A6, THT FIRST ONE IS.
-THE coronaLightsConverter_v0.06 SIMPLY DONT WORKS. AFTER THE FIRST TIME ITS HAPPEND I RE INSTAL CORONA AND DOWNLOAD THE LAST VERSION OF THE LIGHTCONVERTER AND NOTHING HAPPEND.
-THE SECOND ONE IS. CORONA CANT LOAD GREAT DIMENSIOS TEXTURES, LIKE ARROWAY TEXTURES. IN THIS EXAMPLE IT HAVE 3600X1200 PX. WHATS WRONG? THE MATERIAL LOOKS LIKE INCORRECT GAMMA.
I HOPE SOMBODY CAN HELP ME. SORRY MY BAD ENGLISH, I MEXICAN
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Please don't use caps lock ;) Normal text is so much easier to read.
Yes, the lights converter seems to be broken and needs to be fixed
About your gamma problem: Seems like Gamma correction is disabled or set to 1.0 since your material previews are not gamma corrected (too dark).
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Thanks DeadClown.
I just wait the A6 version of the Lightconverter and the texture problem just enable the color map and down the values.
Sorry my bad english...
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No, it's not a texture problem, it's a max settings problem you got there. You won't get realistic results if you're not using max with proper gamma settings - even worse if you correct your textures like this!
Your gamma/Lut setup should be looking like the image attached (if you're using max 2014, for earlier versions set in- and output gamma to 2.2 too!)
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-THE coronaLightsConverter_v0.06 SIMPLY DONT WORKS. AFTER THE FIRST TIME ITS HAPPEND I RE INSTAL CORONA AND DOWNLOAD THE LAST VERSION OF THE LIGHTCONVERTER AND NOTHING HAPPEND.
you can find coronaLightsConverter_v0.07 here that works http://forum.corona-renderer.com/index.php/topic,79.30.html
also attached
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I can't understand which parameters i should modify for control gamma. (a6, max2014)
Now i found inner Coronas gamma parameter, in f10.
If i understand right, to change gamma to 1.0. I should change gamma to 1.0 in Gamma/lut settings window (or switch off it), and set 1.0 in corona settings.
But when i do this, material preview still looks very bright... It is some bug, or i just cant understand something?
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According to official Coronaut philosophy, you should use gamma 2,2 EVERYWHERE and never change it.
In max 2014 enable gamma correction and use gamma 2,2.
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According to official Coronaut philosophy, you should use gamma 2,2 EVERYWHERE and never change it.
In max 2014 enable gamma correction and use gamma 2,2.
Yea.. thx.. I see, preview looks normal with all 2.2.
But what about normal maps or bump (or something like that), should i change something when i load it in material editor, or gamma correction not spoil this one?
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According to official Coronaut philosophy, you should use gamma 2,2 EVERYWHERE and never change it.
In max 2014 enable gamma correction and use gamma 2,2.
Yea.. thx.. I see, preview looks normal with all 2.2.
But what about normal maps or bump (or something like that), should i change something when i load it in material editor, or gamma correction not spoil this one?
Looks like Corona takes care of it automatically.
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According to official Coronaut philosophy, you should use gamma 2,2 EVERYWHERE and never change it.
In max 2014 enable gamma correction and use gamma 2,2.
Yea.. thx.. I see, preview looks normal with all 2.2.
But what about normal maps or bump (or something like that), should i change something when i load it in material editor, or gamma correction not spoil this one?
Looks like Corona takes care of it automatically.
Ok then. Thanks you.
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CoronaNormalMap is taken care of automatically. bump maps are not implemented in corona and therefore you need to override their gamma to 1.0