Chaos Corona Forum

Chaos Corona for 3ds Max => [Max] I need help! => Topic started by: petter2304 on 2021-02-09, 14:52:38

Title: Make steam / smoke / small fog
Post by: petter2304 on 2021-02-09, 14:52:38
How would one go about making coffee steam without using Phoenix? I'm interested in both still image and animation but really dont know where to start.

Something like this https://image.freepik.com/free-photo/hot-coffee-cup-tea-steam-vapor_101276-151.jpg (https://image.freepik.com/free-photo/hot-coffee-cup-tea-steam-vapor_101276-151.jpg)
Title: Re: Make steam / smoke / small fog
Post by: maru on 2021-02-09, 18:05:21
You could possibly model some kind of mesh, like a cylinder, and simulate it, even using 3ds Max Cloth modifier (but that would require a lot of experimenting).
Or you could use other free tools / plugins - tyFlow? Blender?
tyFlow actually has some VDB tools built in - you can make a particle simulation and turn it into a VFB grid.
Title: Re: Make steam / smoke / small fog
Post by: wilbertvandenbroek on 2021-02-26, 10:43:59
Or go for the post production approach and add the smoke in After Effects or whatever program you use. I'm a big fan of Embergen nowadays. Realtime volumetrics.
Title: Re: Make steam / smoke / small fog
Post by: pokoy on 2021-02-26, 14:31:05
Yes, Embergen is great - affordable, fast (GPU), easy to setup, lots of fun since it runs in realtime for small sims. Exports to vdb, no problem for Corona.
https://jangafx.com/software/embergen/ (https://jangafx.com/software/embergen/)

I got it back in beta and could spend all day having fun with it.
Title: Re: Make steam / smoke / small fog
Post by: burnin on 2021-02-26, 16:16:23
quick and dirty, malformed cylinder... as maru suggested ;)
(https://forum.corona-renderer.com/index.php?action=dlattach;topic=32373.0;attach=143228;image)

edit / forgot to mention
- solidify, subdivide smoke, optionally add noise texture