Chaos Corona Forum

Chaos Corona for 3ds Max => [Max] Bug Reporting => Topic started by: davemahi on 2021-02-08, 21:20:45

Title: Render Selected bug when object has alpha map.
Post by: davemahi on 2021-02-08, 21:20:45
I am rendering some objects using "Render Selected" and they are planes with a texture applied. When the objects move in front of another scene object,
instead of respecting the alpha channel, you see the object through the alpha. It would be great if render selected could respect geometry with an Alpha Map
and show it as cutout.
Title: Re: Render Selected bug when object has alpha map.
Post by: sdhollman on 2021-02-08, 21:21:45
Yeah this sucks. I have run into this bug before.
Title: Re: Render Selected bug when object has alpha map.
Post by: Frood on 2021-02-09, 16:37:03
This is again no bug per se, but the way Corona handles opacity generally. It's number 6 on my personal list (https://forum.corona-renderer.com/index.php?topic=31521.msg178565#msg178565) of Corona glitches. And honestly - it's such a fundamental property that I do not expect this to get changed/improved in near future because it affects the entire system and would require a lot of rewriting if I'm not completely wrong.


Good Luck





Title: Re: Render Selected bug when object has alpha map.
Post by: Avi on 2023-02-20, 15:33:28
Hello,

Please try using Corona 9 HF 1. I was not able to reproduce the same issue. If you are still experiencing the problem, please send us a scene file with reproducible steps so that we can further investigate the issue.