Chaos Corona Forum

Chaos Corona for Cinema 4D => [C4D] General Discussion => Topic started by: Mettigel Hawaii on 2021-02-07, 20:53:45

Title: Profiled Glass Material
Post by: Mettigel Hawaii on 2021-02-07, 20:53:45
Hi,

I am trying to get a profiled glass material. I already tried some things in the material editor, but I couldn't manage to get the result I want.
Attached I have an example of what kind of material I want to achieve.

Best regards
Title: Re: Profiled Glass Material
Post by: Cinemike on 2021-02-07, 21:43:15
Isn't this like frosted glass? In the new physical material, there is a preset for this, but it's essentially just basic glass with some roughness.
Title: Re: Profiled Glass Material
Post by: Mettigel Hawaii on 2021-02-07, 22:01:26
I tried the content browsers frosted glass, but it's not the result I want. After trying to adapt it it looks like this now:
Title: Re: Profiled Glass Material
Post by: burnin on 2021-02-07, 23:04:27
This is known as "channel glass wall system". Channel glass is a U-shaped glass panel. Usually from Pilkington (https://www.pilkington.com/en-gb/uk/products/product-categories/glass-systems/pilkington-profilit/#brochures) or Bendheim (https://bendheim.com/glass_type/channel-glass/). ;)
Title: Re: Profiled Glass Material
Post by: Cinemike on 2021-02-08, 00:20:02
I tried the content browsers frosted glass, but it's not the result I want. After trying to adapt it it looks like this now:

I would not use materials from the content browser if they were native C4D materials, with glass or metals always use native Corona materials.
If you still use the "old" legacy material (not the new physical from the v7 dailies) try this:
Create a material. Switch off diffuse and switch on refraction and reflection. Now you have a clear glass.
Reduce glossiness in refraction and reflection to 0.5.
Go from there with tweaking. You can also use a subtle texture in bumb if the glass is structured.

HTH
Michael
Title: Re: Profiled Glass Material
Post by: Cinemike on 2021-02-08, 00:22:08
I tried the content browsers frosted glass, but it's not the result I want. After trying to adapt it it looks like this now:

I would not use materials from the content browser if they were native C4D materials, with glass or metals always use native Corona materials.
If you still use the "old" legacy material (not the new physical from the v7 dailies) try this:
Create a material. Switch off diffuse and switch on refraction and reflection. Now you have a clear glass.
Reduce glossiness in refraction and reflection to 0.5.
Go from there with tweaking. You can also use a subtle texture in bump if the glass is structured.

HTH
Michael
Title: Re: Profiled Glass Material
Post by: Mettigel Hawaii on 2021-02-08, 02:03:40
Thank you all for your response, it was helpful to me.
Is there a Corona Material Library or something? So far I just knew about C4D Contect Browser.
I think the channel glass wall system looks a lot better now!
Title: Re: Profiled Glass Material
Post by: mmarcotic on 2021-02-08, 09:35:30
Corona Material Library is on our V7 plan, we hope to deliver it in a daily build before the release.

Thanks,
Jan
Title: Re: Profiled Glass Material
Post by: burnin on 2021-02-08, 11:03:22
For now, Physical material presets can give you quite a boost.

e.g.
Modeled and shaded to specs.
1. Glass panels: Glass Tinted (Color changed + Noise for Bump)
2. Glass railings: Copper Beryllium Foil (slight color change)
3. Floor & ceiling: Standard Physical w/ Noise for texture & Bump


Title: Re: Profiled Glass Material
Post by: BigAl3D on 2021-02-08, 22:02:57
I took a quick stab at that frosted glass look. The glass on the left is using the new PBR preset for frosted glass. I couldn't figure out how to add color to it. The glass on the right is a legacy material with just refraction and a lower glossiness setting. Easy to add color too.
Title: Re: Profiled Glass Material
Post by: Mettigel Hawaii on 2021-02-08, 22:23:55
Thank you guys!

What kind of geometry did you use? I was using a ring of glass, as you can see on the attached picture. I was wondering if it takes too much rendertime and I could simplify it with the same result.

@ BigAI3D: Thanks for sharing the C4D data, unfortunately the left material is not working for me, it keeps saying "Unsupported Material".
Title: Re: Profiled Glass Material
Post by: Cinemike on 2021-02-09, 00:29:40
I took a quick stab at that frosted glass look. The glass on the left is using the new PBR preset for frosted glass. I couldn't figure out how to add color to it.
You need to activate "Volumetrics", there you can set up an absorption color and a distance.