Chaos Corona Forum
Chaos Corona for 3ds Max => [Max] Bug Reporting => [Max] Resolved Bugs => Topic started by: Godmodeling on 2014-03-25, 08:32:25
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corona alpha 6
multiscatter
buffer- http://clip2net.com/s/75aqmy
jpg- http://clip2net.com/s/75aqGY
corona sees no proxy
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the same bug
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I confirm, i saw the same bug yesterday. It's not related to proxies since my scene has no proxies and I got the same bug.
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maybe it's no correct output gamma
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this bug still remaining...
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I didn't test it myself, but since Coronas Zdepth is not clamped (is getting negative below black) it seems that it's outputting an absolute value of the zdepth. Does it also happen with linear formats supporting negative colors (exr)?
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I didn't test it myself, but since Coronas Zdepth is not clamped (is getting negative below black) it seems that it's outputting an absolute value of the zdepth. Does it also happen with linear formats supporting negative colors (exr)?
I didn't test exr yet, i'll do it and post it here.
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Hi,
I just figured out that Zdepth is ignoring opacity maps.
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Fixed by adding again the option to clip output to 0-1 range
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But, by clipping the ZDepth, don't we lose the possibility to play in 16 or 32 floating point with ZDepth channel?
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it depends, sometimes. The point it, max cannot handle negative values, so you dont have the option to not use it sometimes.
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Ok, I understand. =)