Chaos Corona Forum
General Category => General CG Discussion => Topic started by: cjwidd on 2021-02-04, 17:46:24
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Looking for a workflow solution to paint objects and apply physics simulation to those objects to generate natural (physical) placement.
- There is an implementation of this already called PhysX Painter, but I have not found it useful for production, i.e. not suitable for medium / high poly objects.
- There is a straightforward but tedious solution using Tyflow, but it is not easily scalable or user friendly:
3ds Max Object Paint -> assign multi/sub-object material to scattered objects -> apply TyFlow (birth objects, physx shape (convex hull), physx collision (mesh) -> simulate
TyFlow does not currently support Corona Renderer and does not plan to, AFAIK.
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TyFlow does not currently support Corona Renderer and does not plan to, AFAIK.
It works fine with Corona with some minor issues like lack of instancing support, but this should be a big problem in this case.
You can also use 3ds Max Cloth modifier, but it's kinda slow (IIRC it's single-threaded).
There is also this interesting new kid, maybe it could be used here?
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Or something in Blender? :)