Chaos Corona Forum

General Category => General CG Discussion => Topic started by: cjwidd on 2021-02-04, 17:46:24

Title: Object Paint + Physics
Post by: cjwidd on 2021-02-04, 17:46:24
Looking for a workflow solution to paint objects and apply physics simulation to those objects to generate natural (physical) placement.

Code: [Select]
3ds Max Object Paint -> assign multi/sub-object material to scattered objects -> apply TyFlow (birth objects, physx shape (convex hull), physx collision (mesh) -> simulate
TyFlow does not currently support Corona Renderer and does not plan to, AFAIK.
Title: Re: Object Paint + Physics
Post by: maru on 2021-02-05, 17:03:09
TyFlow does not currently support Corona Renderer and does not plan to, AFAIK.

It works fine with Corona with some minor issues like lack of instancing support, but this should be a big problem in this case.

You can also use 3ds Max Cloth modifier, but it's kinda slow (IIRC it's single-threaded).

There is also this interesting new kid, maybe it could be used here?
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Or something in Blender? :)