Chaos Corona Forum
General Category => Gallery => Topic started by: tiagodmed on 2014-03-24, 15:01:04
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Playing a bit to test the new corona A6, this more than ok!
I used this scene to test the DOF using a custom shape to generate bokeh with chromatic aberration.
(https://dl.dropboxusercontent.com/u/2067306/Lego_Bricks_triadeStudio.jpg)
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It hurts just to look at it.
Does the texture has fingerprints?... nice touch.
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nice work !!!
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Damn, I would never have thought of adding colour to bokeh map. :D
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Works nice, thx for the tip, TS !!!
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Nice plastic shader!
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Really nice idea - i ned to build something to test that on :)
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Nice !! i'm a bit curious where did you put that bokeh map ? on camera ?
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Nice !! i'm a bit curious where did you put that bokeh map ? on camera ?
In a camera setings (f10) i think.
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Nice !! i'm a bit curious where did you put that bokeh map ? on camera ?
Simple:
(https://dl.dropboxusercontent.com/u/2067306/corona_material/CustomBokeh.JPG)
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Nice one ! it could be good if the next corona bera installer includes some aperture shapes like maxwell does ( it's lazy i know lol )
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Nice one ! it could be good if the next corona bera installer includes some aperture shapes like maxwell does ( it's lazy i know lol )
Some examples for you:
(http://akvis.com/img/examples/refocus/howwork/lens-blur-shape-library.jpg)
(http://farm3.static.flickr.com/2496/4104137957_fe223e7def.jpg)
(http://callalilycreative.com/wp-content/uploads/2013/04/how-to-create-bokeh-shapes-3.png)
http://www.ebay.com/bhp/bokeh-kit
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yess ! thanks for sharing tiagodmed i'll try that
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Amazing results Thiago ! :) Nice trick simulating c.aberration on Corona Bokeh.
That makes think about the possibility to shift the Bokeh layers on a composite map (using offset) based on light level, to have more aberration on the brighter points and a little less on the overall image, but i think that´s isn´t possible.
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Amazing results Thiago ! :) Nice trick simulating c.aberration on Corona Bokeh.
That makes think about the possibility to shift the Bokeh layers on a composite map (using offset) based on light level, to have more aberration on the brighter points and a little less on the overall image, but i think that´s isn´t possible.
I imagine it would need a special shader to work.
I went to check how the system of infinity vision for mental ray works, but is only in dof.
http://www.infinity-vision.de/blog/photo-studio-v5
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By the way, I set up a procedural bokeh, for anyone wanting to follow the link of the material.
https://dl.dropboxusercontent.com/u/2067306/corona_material/bokeh.mat
(https://dl.dropboxusercontent.com/u/2067306/corona_material/procedural%20bokeh.JPG)
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thanks for sharing !
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Thanks! interesting.
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Strange thing... I wanted to test this colourful bokeh thing, and it works, but only sometimes... Actually it worked only one time and I can't get it working now.
After I reset scene and loaded it again, I once again managed to make it work only once.
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Strange thing... I wanted to test this colourful bokeh thing, and it works, but only sometimes... Actually it worked only one time and I can't get it working now.
After I reset scene and loaded it again, I once again managed to make it work only once.
Was just about to post this very issue! strange indeed, I tried rendering the procedural to a jpg but that didn't solve it.
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Restarted max, works like a charm. Now I can't get it NOT to work. :P
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Can you post simple result of custom bokeh shape working, maru? It seems i cannot make it to reasonably work at all. Be it bitmap or procedural. I reverted back to A5 out of curiosity and it still doesn't work. I must do something wrong.
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Restarted max, works like a charm. Now I can't get it NOT to work. :P
Uhh, same here - works fine after restarting Max. Weird stuff!
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I post the same issue... works when it seems to...
bug hunting...
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Can you post simple result of custom bokeh shape working, maru? It seems i cannot make it to reasonably work at all. Be it bitmap or procedural. I reverted back to A5 out of curiosity and it still doesn't work. I must do something wrong.
Here. It works. But I had some problems, especially when loading bitmap bokeh. I had to set resolution to something different (just randomly spinned the spinner) and back to 500 to make it work. There is definitely some problem with this.
btw, max 2014
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Thanks, maru. I'll try to play with all available spinners, because all i get, is rectangle shaped bokeh, no matter what.
Is that behaviour reported as bug allready?
Edit: nope, nothing helps for custom bokeh shapes on my pc. I have to wait for fix, i guess. Luckily, i'm not a big fan of fancy bokeh, anyway :]
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Thanks, maru. I'll try to play with all available spinners, because all i get, is rectangle shaped bokeh, no matter what.
Is that behaviour reported as bug allready?
Edit: nope, nothing helps for custom bokeh shapes on my pc. I have to wait for fix, i guess. Luckily, i'm not a big fan of fancy bokeh, anyway :]
I haven't reported it anywhere yet.
Tried restarting max?
Are you using A6?
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I posted the same issue, it seems moved to bug reporting.
http://forum.corona-renderer.com/index.php/topic,3282.msg24233.html#msg24233
Shame... i was playing with some procedural bokehs thanks to the lego post in gallery.
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Thanks, maru. I'll try to play with all available spinners, because all i get, is rectangle shaped bokeh, no matter what.
Is that behaviour reported as bug allready?
Edit: nope, nothing helps for custom bokeh shapes on my pc. I have to wait for fix, i guess. Luckily, i'm not a big fan of fancy bokeh, anyway :]
I haven't reported it anywhere yet.
Tried restarting max?
Are you using A6?
Yeas, i did. In fact, i tried everything that was suggested in this tread - nothing helps.
I'm using latest build now, but i've tried A6 as well as A5.