Chaos Corona Forum

Chaos Corona for 3ds Max => [Max] Bug Reporting => [Max] Resolved Bugs => Topic started by: Utroll on 2014-03-23, 16:36:51

Title: Material : shift between procedural diffuse and displacement
Post by: Utroll on 2014-03-23, 16:36:51
Can anybody confirm that a simple setup with the same procedural map into color and displacement makes strange result ?

Here is it with :
- tiles (3ds) / works
- noise (3ds) / shift
- dents (3ds) / shift
- bercon wood / shift

Only first one put diffuse and displacement in correct same place, other seems to have shift.
Title: Re: Material : shift between procedural diffuse and displacement
Post by: Utroll on 2014-03-31, 12:15:56
anybody ?

I used to play with procedural on c4d a while ago and it because it was accurate I could make things like http://forums.cgsociety.org/showthread.php?t=377058 I just would like to know if that kind of result is possible with A6 or if I'd rather wait.
Title: Re: Material : shift between procedural diffuse and displacement
Post by: maru on 2014-03-31, 12:32:02
Looks like there are different coordinates for displacement and diffuse. Does it also happen if you apply uvw map?
Title: Re: Material : shift between procedural diffuse and displacement
Post by: romullus on 2014-03-31, 13:32:02
Tiles are 2d map, while noise, dent and wood are 3d. So most likely, support of 3d maps isn't properly implemented in corona yet. You can cure this problem by converting 3d maps to 2d (by changing coordinates to explicit map channel), but you loose 3rd dimension this way :/
Title: Re: Material : shift between procedural diffuse and displacement
Post by: Utroll on 2014-03-31, 13:35:23
I had ... but the mapping was set on ObjectXYZ which was the bad idea :)
Don't know if it's 'logic' that it works on 2D map only but at least I can use it like that.

Thanks (again) a lot for the clue Maru !!
Title: Re: Material : shift between procedural diffuse and displacement
Post by: Utroll on 2014-03-31, 13:36:21
And thanks Romullus : yes you're 110% right !