Chaos Corona Forum

Chaos Corona for 3ds Max => [Max] Bug Reporting => Topic started by: vis-on on 2020-11-07, 23:39:53

Title: PhoenixFD 4.2 PhoenixFDTexmap as diffuse grid rgb channel
Post by: vis-on on 2020-11-07, 23:39:53
Corona renderer 6(hf1) 3d max 20, PhoenixFD 4.2
If i use PhoenixFDTexmap as diffuse colour in material, set channel to grid rgb, pick phoenixFDliquid, and hit render, it increase ram usage for 2-3 Gb for each frame.
There is no any problem if i use velosity channel or turn this map off, or if i use V-ray for render.
https://dropmefiles.com/3rlco link for max file with phoenix cache files. You have to hit Load&Start in phoenixliquid and pick aur files from archive.
Title: Re: PhoenixFD 4.2 PhoenixFDTexmap as diffuse grid rgb channel
Post by: rowmanns on 2020-11-09, 18:54:31
Hi,

I have quickly tested your scene and so far I don't see this increase in memory you describe.

I do have one difference though, I am using Phoenix FD 4.3. Would you be able to update to this version and see if you are still able to reproduce this behaviour?

Thanks,

Rowan
Title: Re: PhoenixFD 4.2 PhoenixFDTexmap as diffuse grid rgb channel
Post by: Avi on 2023-02-20, 15:57:13
Hello,

I wanted to quickly check if the issue has been resolved or if you are still experiencing the same problem.