Chaos Corona Forum

Chaos Corona for Cinema 4D => [C4D] Feature Requests => Topic started by: Cinemike on 2020-10-31, 19:21:01

Title: Distance Shader: Ignore clones/objects with a scale of 0
Post by: Cinemike on 2020-10-31, 19:21:01
I have a plane and am distributing clones on it. With a falloff I fade out certain clones by scaling them to 0.
Now they may be gone in the rendering but they still are recognized by the Distance Shader and cause an effect.
Could the Distance shader, for a later version, have an option to not evaluate objects that have a scale of 0?

Thx,
Michael
Title: Re: Distance Shader: Ignore clones/objects with a scale of 0
Post by: aler on 2020-11-01, 18:08:51
+1