Chaos Corona Forum

Chaos Corona for 3ds Max => [Max] Bug Reporting => [Max] Resolved Bugs => Topic started by: pandus2 on 2012-12-15, 14:15:35

Title: The problem with the glossiness effect.
Post by: pandus2 on 2012-12-15, 14:15:35
1. Hi, the problem with the effect of glossiness in Irradiance caching:

In this scene used Corona Sky and Corona Sun.

Material Setting
(http://imageshack.us/a/img443/4917/coronamaterial.th.jpg) (http://imageshack.us/photo/my-images/443/coronamaterial.jpg/)

Irradiance caching + HD Cache = Poor
(http://imageshack.us/a/img542/8794/irradiancecachinghdcach.th.jpg) (http://imageshack.us/photo/my-images/542/irradiancecachinghdcach.jpg/)

Path tracing + HD Cache = Good
(http://imageshack.us/a/img842/4127/pathtracinghdcache.th.jpg) (http://imageshack.us/photo/my-images/842/pathtracinghdcache.jpg/)

2. Will realized Color bleeding, Dispersion and Matte\Shadow material?


Title: Re: The problem with the glossiness effect.
Post by: Ludvik Koutny on 2012-12-15, 16:04:46
Yes, as it was already stated many times, Irradiance Cache is not finished yet. Although the bug with reflections missing when using IC has been fixed in latest nightly build. You will have to contact Keymaster to get access to nightly builds ;)
Title: Re: The problem with the glossiness effect.
Post by: pandus2 on 2012-12-15, 19:07:36
Yes, as it was already stated many times, Irradiance Cache is not finished yet. Although the bug with reflections missing when using IC has been fixed in latest nightly build. You will have to contact Keymaster to get access to nightly builds ;)

Thanks!!!
Title: Re: The problem with the glossiness effect.
Post by: Ondra on 2013-03-04, 19:42:41
Irradiance cache will be hidden in the next release, and I don't know if I will ever restore it, it is quite a lot of work for not as high-quality results.