Chaos Corona Forum
Chaos Corona for 3ds Max => [Max] I need help! => Topic started by: John.McWaters on 2020-10-29, 17:08:30
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In the past, I read that when using the UVW Randomizer with textures that are set to a real world scale, the units in the UVW Randomizer should be whatever your model is set to instead of UV coordinates. so if you had a texture that was 48 inches by 48 inches, the UVW randomizer would be set a range of 0 to 48 instead of 0 to 1.
With the new UVW randomizer, is this still the case?
I'm testing it out now, and it looks like no matter the texture setting (real world scale or not), it uses 0 to 1 as the references to provide randomization.
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John
I believe you're correct, this massively screwed up some of my scenes that were created in V5 and then rendered again in V6.
It currently has to be set between 0 and 1 in V6 otherwise it really pixelates the textures.
See my post here https://forum.corona-renderer.com/index.php?topic=30862.msg176000#msg176000
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John
I believe you're correct, this massively screwed up some of my scenes that were created in V5 and then rendered again in V6.
It currently has to be set between 0 and 1 in V6 otherwise it really pixelates the textures.
See my post here https://forum.corona-renderer.com/index.php?topic=30862.msg176000#msg176000
Thank you. I knew something was off because I wasn't getting any shifting when I had it set to 0 to 48 with shifts at 16 intervals (this is for a 4 foot texture image). I set it to 0 to 1 with shifts at .333 intervals and it worked perfectly for a brick texture.